Dungeon Mayhem

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Game title: Dungeon Mayhem

  • Game/Product Line Name: Dungeon Mayhem List of releases in a physical product line: Dungeon Mayhem, Dungeon Mayhem: Battle for Baldur’s Gate, Dungeon Mayhem: Monster Madness Publisher: Wizards of t.
  • Game/Product Line Name: Dungeon Mayhem List of releases in a physical product line: Dungeon Mayhem, Dungeon Mayhem: Battle for Baldur’s Gate, Dungeon Mayhem: Monster Madness Publisher: Wizards of t.
  • Dungeon Mayhem Battle for Baldur's Gate (SW (MINT/New) condition) $8.95. Dungeons & Dragons: Dungeon Mayhem - Battle for Baldur's Gate Expansion. Dungeon Mayhem Battle for Baldur's Gate. Meeples and Milkshakes. Dungeon Mayhem Battle for Baldur's Gate.
  • Parents, find out more about the DUNGEON MAYHEM game now at is a paid advertisement for Wizards of the Coast. Larger than life s.

Game description: Play as one of four brave, quirky characters—Barbarian, Paladin, Rogue, or Wizard—battling it out in a dungeon full of treasure! With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory!

Overall
  • Play (Mechanics)
  • Presentation (Art/Quality)
  • Plan (Rules)
Mayhem

Summary

Welcome to Dungeon Mayhem! Stop your enemies from reaching you and destroy the castle by using your attacks through 5 waves, each wave stronger than the last one! Developed as a gift for Alexandre, part of the Secret Santa Jam 2020, happy holidays everyone!

It’s a 2-4 player battle royal in Wizard’s latest Dungeons & Dragons-themed card game, Dungeon Mayhem. Aimed at a younger crowd, this light-hearted title combines ultra-simple rules with wacky artwork to create a game the entire family can enjoy together in 5-10 minutes.

Cons

A bit too simple

Rules need a touch of work

Player elimination

Full Dungeon Mayhem Review

It’s a 2-4 player battle royal in Wizard’s latest Dungeons & Dragons-themed card game, Dungeon Mayhem. Aimed at a younger crowd, this light-hearted title combines ultra-simple rules with wacky artwork to create a game the entire family can enjoy together in 5-10 minutes.

In Dungeon Mayhem each player takes a character deck. There’s the Sun Elf Paladin, Half-Orc Barbarian, Teifling Rogue, and Human Wizard. Each deck plays slightly different but similar enough that younger players can switch between characters and still enjoy the game. Setup is simple. Place your rules reference card and HP tracker down with a token on 10 health, shuffle your deck, and draw a starting hand of 3 cards.

The goal of the game is simple. Be the last one standing. Each turn you draw a card, play a card, and that’s it! Sometimes you’ll be able to play more than one card or draw more than a single card depending on the first card you play. There’s attack symbols that do damage, defense symbols that stay on the table to protect you until they’re destroyed, lightning bolts that let you play another card, potions that heal damage, and a plus symbol that lets you draw more cards. The two special rules of the game are that you must play a card for every lightning bolt symbol you play and that if you ever find yourself without cards in your hand you immediately draw two cards.

That’s pretty much it! If a player is reduced to zero health they’re out of the game. Normally I’d argue that player elimination is never welcome in a game, but games of Dungeon Mayhem are so short it really doesn’t matter.

Overall the game is very simple, yet it’s perfect for players 6+. The rules could use a bit of work to be a bit more clear in areas like what a player should do if they run out of cards, but overall you can unbox the game, setup, and learn to play in 5 minutes or less. Games are short enough that you can play several in a row, and you probably will be. It’s silly, slapstick fun boiled down into a digestible card game with a D&D theme. What’s not to love?

Is it a deep strategy game? No. A traditional D&D-esque RPG? No. A masterpiece that every gamer should own? No.

Is it hella fun for the whole family? Yes. Will it make you giggle every time you see the wizard dual finger-gunning Magic Missles? Yes. Should you shell out the $15 for the game if you’ve got kids and want to start introducing them to the world of D&D? YES.

A copy of Dungeon Mayhem was provided free for review by Wizards of the Coast

Media personality Rob Kalajian has been a staple in the board game world for many years. As a former writer for Purple Pawn and the owner of A Pawn’s Perspective, Rob focuses on board game reviews, events, and news. A self-proclaimed geek, Rob loves all things toys and games and even helps raise his four kids in his spare time.

Related

Alongside Descent into Avernus, WotC sent along the expansion to Dungeon Mayhem, Battle for Baldur’s Gate. Luckily, I had brought along my copy of Dungeon Mayhem to so I was able to try out the expansion.

For a quick recap, Dungeon Mayhem is a card game for two to four players, where each player has a deck of cards representing a wizard, rogue, barbarian and paladin. The game has a simple draw-one-play-one mechanic, with the players trying to knock each other out of the round. Each deck plays dramatically differently, and it plays in only a few minutes, so while you may get knocked out early in a game, by the time you get up to get a beer and come back, the game is over and ready to start another round.

The Battle for Baldur’s Gate has two new characters: Jaheira the druid and the world-famous Misc and Boo.

Jaheira’s deck allows you to shapeshift between a bear and wolf form. In bear form, Jaheira is able to heal herself, and in wolf form, she’s able to deal extra damage. She also summons all kinds of woodland creatures, and deals the classic druid spells call lighting and thorn whip.

Misc and Boo are a really great defensive deck, full of defense shields, while having little in the way of any healing for himself. He’s mostly focused on keeping himself from taking any damage to begin with.

Dungeon Mayhem Deluxe

One thing that’s important in any expansion is that it broadens the game by adding to the game, not just creating more of the game. The two new decks are great, with really different playstyles to broaden the game’s play. With how quick the whole game goes, you can easily swap in these two decks during the many rounds you’ll play on game night.