Texas Holdem Card Hands
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- The following chart contains every 2-card possible combination you can be dealt in Texas Hold’em. The hands are arranged by largest hole card with a separate section for pocket pairs. Each hand will be followed by its long-term winning percentage (out of 100) against a specific number of opponents holding random cards.
- Understanding the odds of drawing hands is one of the basic fundamental concepts of texas hold’em. The probability of completing a draw is based on the number of outs you have. The probability of completing a draw is based on the number of outs you have.
Learning the rank of hands in Texas Hold'em is just as important as learning the rules themselves. Be sure to know what beats what, so you won't be surprised the next time that flush beats your straight. Check out the hand rank FAQ to help answer questions you might have about the ranking of hands in Texas Hold'em.
The hands are in order from top to bottom, decreasing in value as you move down.
Rank of hands.
#1 Royal flush.
An ace-high straight flush. It's just a straight flush really, but it's made with the 5 highest value cards.
A royal flush is the absolute best possible hand in the game of Texas Hold'em. You will rarely (if ever) see this hand.
#2 Straight flush.
5 cards of the same suit in sequential order. This is essentially the best hand in the game, only coming second to it's bigger brother; the royal flush.
#3 Four of a kind.
Four cards of the same value. Virtually a guaranteed winner.
Unfortunately you rarely really win as much money with it as you would like, as it's unlikely that other players in the pot will make a hand that they're happy to call lots of bets and raises with. Still, better than nothing!
#4 Full house.
Three of one and two of another. Or you could think of it as 3-of-a-kind + 2-pair. Also known as a 'boat'.
This is the most common out of the 'big hands' you will see in Texas Hold'em. You can win a nice chunk of money if another player ends up making a weaker hand like a flush or a straight.
If you think your opponent has a weaker full house than you, take advantage of Zeebo's theorem.
#5 Flush
Five cards of the same suit.
As long as there are no pairs on the board (e.g. 448JK or 27TAA), this will be the strongest type of hand anyone can make.
Beginner players love to chase flushes, and it usually results in losing money. Make sure you learn about pot odds before you chase your next flush.
Tip: If you're playing online, use the four colour deck feature. This turns the club cards green () and the diamonds blue (). So less chance of mistaking 4 diamonds and 1 heart as a flush.
#6 Straight.
Five cards in sequence.
This hand is beaten by a flush, so don't make the rookie mistake of over-valuing the straight when there are a number of cards of the same suit on the board. It is actually harder to make a flush than a straight.
#7 Three of a kind.
3 cards of the same value.
A 'set' is when you have 3 of a kind whilst holding a pocket pair. A set tends to be one of the most profitable hands in Texas Hold'em. It's handy to know the difference between sets and trips.
#8 Two pair.
Two pairs of course.
Texas Holdem Hands High Card
Don't make the mistake of thinking that this hand is stronger than 3 of a kind. It's actually easier to pick up two-pair than it is to get 3 of a kind.
Texas Holdem Hands To Play
#9 Pair.
Two cards of the same value. Almost like 'two of a kind' really.
A very common hand that can actually win a fair number of pots for you. Just be careful not to go overboard with this hand. The higher the pair the better.
#10 High card.
Just the highest value card.
If two players have the same value high card, you look at the next highest card (and so on) to find the winner.
This is not really much of a hand, but occasionally the winner of the hand will be decided on who holds the card of highest value. Don't expect to win any big pots with this one. It's usually there to determine the winner as a last resort.
Go back to the interesting Texas Hold'em articles.
In the poker game of Texas hold 'em, a starting hand consists of two hole cards, which belong solely to the player and remain hidden from the other players. Five community cards are also dealt into play. Betting begins before any of the community cards are exposed, and continues throughout the hand. The player's 'playing hand', which will be compared against that of each competing player, is the best 5-card poker hand available from his two hole cards and the five community cards. Unless otherwise specified, here the term hand applies to the player's two hole cards, or starting hand.
Essentials[edit]
There are 1326 distinct possible combinations of two hole cards from a standard 52-card deck in hold 'em, but since suits have no relative value in this poker variant, many of these hands are identical in value before the flop. For example, A♥J♥ and A♠J♠ are identical in value, because each is a hand consisting of an ace and a jack of the same suit.
Therefore, there are 169 non-equivalent starting hands in hold 'em, which is the sum total of : 13 pocket pairs, 13 × 12 / 2 = 78 suited hands and 78 unsuited hands (13 + 78 + 78 = 169).
These 169 hands are not equally likely. Hold 'em hands are sometimes classified as having one of three 'shapes':
- Pairs, (or 'pocket pairs'), which consist of two cards of the same rank (e.g. 9♠9♣). One hand in 17 will be a pair, each occurring with individual probability 1/221 (P(pair) = 3/51 = 1/17).
- Alternative means of making this calculation
- First Step
- As confirmed above.
- There are 1326 possible combination of opening hand.
- Second Step
- There are 6 different combos of each pair. 9h9c, 9h9s, 9h9d, 9c9s, 9c9d, 9d9s. Therefore, there are 78 possible combinations of pocket pairs (6 multiplied by 13 i.e. 22-AA)
Texas Holdem Card Combinations
- To calculate the odds of being dealt a pair
- 78 (the number of any particular pair being dealt. As above) divided by 1326 (possible opening hands)
- 78/1326 = 0.058 or 5.8%
- Suited hands, which contain two cards of the same suit (e.g. A♣6♣). 23.5% of all starting hands are suited.
Probability of first card is 1.0 (any of the 52 cards)Probability of second hand suit matching the first:There are 13 cards per suit, and one is in your hand leaving 12 remaining of the 51 cards remaining in the deck. 12/51=.2353 or 23.5%
- Offsuit hands, which contain two cards of a different suit and rank (e.g. K♠J♥). 70.6% of all hands are offsuit hands
Offsuit pairs = 78Other offsuit hands = 936
It is typical to abbreviate suited hands in hold 'em by affixing an 's' to the hand, as well as to abbreviate non-suited hands with an 'o' (for offsuit). That is,
- QQ represents any pair of queens,
- KQ represents any king and queen,
- AKo represents any ace and king of different suits, and
- JTs represents any jack and ten of the same suit.
Limit hand rankings[edit]
Some notable theorists and players have created systems to rank the value of starting hands in limit Texas hold'em. These rankings do not apply to no limit play.
Sklansky hand groups[edit]
David Sklansky and Mason Malmuth[1] assigned in 1999 each hand to a group, and proposed all hands in the group could normally be played similarly. Stronger starting hands are identified by a lower number. Hands without a number are the weakest starting hands. As a general rule, books on Texas hold'em present hand strengths starting with the assumption of a nine or ten person table. The table below illustrates the concept:
Chen formula[edit]
The 'Chen Formula' is a way to compute the 'power ratings' of starting hands that was originally developed by Bill Chen.[2]
- Highest Card
- Based on the highest card, assign points as follows:
- Ace = 10 points, K = 8 points, Q = 7 points, J = 6 points.
- 10 through 2, half of face value (10 = 5 points, 9 = 4.5 points, etc.)
- Pairs
- For pairs, multiply the points by 2 (AA=20, KK=16, etc.), with a minimum of 5 points for any pair. 55 is given an extra point (i.e., 6).
- Suited
- Add 2 points for suited cards.
- Closeness
- Subtract 1 point for 1 gappers (AQ, J9)
- 2 points for 2 gappers (J8, AJ).
- 4 points for 3 gappers (J7, 73).
- 5 points for larger gappers, including A2 A3 A4
- Add an extra point if connected or 1-gap and your highest card is lower than Q (since you then can make all higher straights)
Phil Hellmuth's: 'Play Poker Like the Pros'[edit]
Phil Hellmuth's 'Play Poker Like the Pros' book published in 2003.
Tier | Hands | Category |
---|---|---|
1 | AA, KK, AKs, QQ, AK | Top 12 Hands |
2 | JJ, TT, 99 | |
3 | 88, 77, AQs, AQ | |
4 | 66, 55, 44, 33, 22, AJs, ATs, A9s, A8s | Majority Play Hands |
5 | A7s, A6s, A5s, A4s, A3s, A2s, KQs, KQ | |
6 | QJs, JTs, T9s, 98s, 87s, 76s, 65s | Suited Connectors |
Statistics based on real online play[edit]
Statistics based on real play with their associated actual value in real bets.[3]
Tier | Hands | Expected Value |
---|---|---|
1 | AA, KK, QQ, JJ, AKs | 2.32 - 0.78 |
2 | AQs, TT, AK, AJs, KQs, 99 | 0.59 - 0.38 |
3 | ATs, AQ, KJs, 88, KTs, QJs | 0.32 - 0.20 |
4 | A9s, AJ, QTs, KQ, 77, JTs | 0.19 - 0.15 |
5 | A8s, K9s, AT, A5s, A7s | 0.10 - 0.08 |
6 | KJ, 66, T9s, A4s, Q9s | 0.08 - 0.05 |
7 | J9s, QJ, A6s, 55, A3s, K8s, KT | 0.04 - 0.01 |
8 | 98s, T8s, K7s, A2s | 0.00 |
9 | 87s, QT, Q8s, 44, A9, J8s, 76s, JT | (-) 0.02 - 0.03 |
Nicknames for starting hands[edit]
In poker communities, it is common for hole cards to be given nicknames. While most combinations have a nickname, stronger handed nicknames are generally more recognized, the most notable probably being the 'Big Slick' - Ace and King of the same suit, although an Ace-King of any suit combination is less occasionally referred to as an Anna Kournikova, derived from the initials AK and because it 'looks really good but rarely wins.'[4][5] Hands can be named according to their shapes (e.g., paired aces look like 'rockets', paired jacks look like 'fish hooks'); a historic event (e.g., A's and 8's - dead man's hand, representing the hand held by Wild Bill Hickok when he was fatally shot in the back by Jack McCall in 1876); many other reasons like animal names, alliteration and rhyming are also used in nicknames.
Notes[edit]
- ^David Sklansky and Mason Malmuth (1999). Hold 'em Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-22-1
- ^Hold'em Excellence: From Beginner to Winner by Lou Krieger, Chapter 5, pages 39 - 43, Second Edition
- ^http://www.pokerroom.com/poker/poker-school/ev-stats/total-stats-by-card/[dead link]
- ^Aspden, Peter (2007-05-19). 'FT Weekend Magazine - Non-fiction: Stakes and chips Las Vegas and the internet have helped poker become the biggest game in town'. Financial Times. Retrieved 2010-01-10.
- ^Martain, Tim (2007-07-15). 'A little luck helps out'. Sunday Tasmanian. Retrieved 2010-01-10.